[-empyre-] Computational Poetics



Happy New Year and hello to all at empyre, and thanks for this opportunity to engage in the community with our work coming out of the Computational Poetics research group.

Unfortunately our webspace was attacked by a spammer a couple of weeks ago so the core touch point for the Computational Poetics (CP) project is temporarily unavailable. Hopefully we'll get that fixed in the next few days. In the mean time there are a couple of links to point to as reference points. My own contribution to this is my webspace at: www.eciad.ca/~knewby There are a variety of links there providing some context to our current practice in digital media and papers presented and published coming out of CP projects.

In the meantime I'll step in with some personal reflections on the current work, its focus and rationales.

There are two main forms of media practice that the CP group have been pursuing: media installation and media performance. These have provided the focus for a variety of other activities. The main outcome of the installation focus is the One River (running...) installation that was exhibited at the Surrey Art Gallery this past autumn of 2005. It was composed of a multi-channel audiovisual work that endeavored to engage its community in the form of an expanded media space: 32 screens for projected video and 13 channels of audio, all spatially coordinated to support the metaphor of the river that focussed the work. A quicktime reduction of the work can be viewed at www.eciad.ca/~knewby/oneriverd.mov The complete work is a variable cycle of approximately 17 minutes in length. Sorry, it's a fairly large file. We wanted to give some sense of the flow of time within the work and its narrative nature.

The second major thread of the CP braid, media performance, might be described as an attempt to re-introduce performance to the practice of cinema. Our approach to this is to try to enable the performer to inscribe media objects during the performance, organize and articulate these as performative actions. To this end we are developing and assembling performative tools for music, animation and video diffusion. It's an interesting approach that has already begun to be explored by artists such as Living Cinema (Pierre Hebert and Bob Ostertag) and others, and puts us in an interesting way in a parallel situation with the birth of cinema in the 19th century when the shadow play inspired performative gestures such as Magic Lantern and other approaches using projected light and sound in performance. Aleksandra will have much more to say about this as her current research is focussed there.

Another core concept that has been informing the work is that of a cinema of braided processes. This is a concept that was initially inspired by Richard Schechner's reading of the differences in narrative presentation across cultures. The idea is that of a narrative of relatively autonomous yet related media processes (visual, audible, textual, spatial, etc.) that interact on a phenomenological level to provide an open set of associations and therefore an open set of experiential and interpretive possibilities for the participant/audience/spectator experiencing the work. My own initial inspiration for this focus came out of several experiences: participation in ensembles of freely improvising musicians as well as playing Karawitan in Java and Gender Wayang in Bali. In all of these cases there is an interrelation of forces that maintain a dynamic relation between the individual autonomy of each player (a thread) and the overall ensemble (the braid). This approach to organizing several strands of musical expression is known as heterophony, in which each player articulates a common musical goal in their own idiomatic fashion. An image of freedom within community that allows a creative relationship with the whole. Aleksandra and I have written on this a a potentially fruitful model of media practice: heteroform and the idea of the process braid.

The overall rationale for the work in media performance is to counter the tendency of much contemporary media practice to erase the body and its attendant skills. The current move toward technopoly, to quote Postman, is a worrisome cultural vector and one that does not sit particularly well with anyone who has trained their body and sensibilities within an embodied practice. My own experience within a university that increasingly emphasizes information technology to as the medium of instruction and learning has led me to consider the re-introduction of the body into contemporary media practice to be of paramount importance. It seems, at times, that we risk throwing away something of intimate importance in our zeal to empower our machines. All too often the image of Procrustes and his terrible beds comes to mind.

Ciao,

Kenneth.


_________________________________ Kenneth Newby — Computational Poetics School for Interactive Arts & Technology Simon Fraser University Integrated Media - Emily Carr Institute 7 7 8 . 8 5 8 . 0 3 5 9 _________________________________




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